Shardling
@thefokysnik · Voxel Creatures & Game CharactersBorn from shattered ice, a restless spirit of the eternal frost.
File & usage
- Model type
- Generic Blockbench model
- File size
- 54 KB
- File revision
- 5.0
Usage & provenance
- License
All rights reserved
Showcase only, displayed with the creator's permission. Ask the creator about any use.
License details
All Rights Reserved
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- Viewing it here, with the creator's permission
You must
- Contact the creator to license any use
You can't
- Any use or redistribution without the creator's written permission
Creator rights: Original work
Creator states this is original work.
Uploader statement only; Blockbench Workshop has not independently verified it.
- Published
- Updated
Shardling is an original fantasy creature created for my upcoming game project. Deep within the frozen wastelands, where ancient glaciers crack and magical energies seep through the ice, Shardlings emerge from fragments of enchanted frost. These small but resilient ice elementals are formed from jagged crystalline shards, their glowing blue eyes revealing the mysterious magic that keeps them alive. Though less powerful than the towering Glacierheart guardians, Shardlings are quick, unpredictable, and surprisingly dangerous. They roam the frozen caverns and snow-covered ruins, attacking intruders with sharp icy limbs and bursts of freezing energy. Legends suggest that Shardlings are fragments of greater frost spirits, scattered across the frozen lands after an ancient magical catastrophe. Modeled and animated in Blockbench, Shardling features a stylized voxel design and custom animations. This creature is part of a growing collection of unique monsters, creatures, and enemies designed for my game. **Showcase only** — this model is part of a personal game currently in development and is not available for download. More creatures and characters coming soon!
- Format
- Generic Blockbench model
- Elements
- 32
- Bones
- 16
- Animations
- 1
- Textures
- 1
- Texture size
- 128 × 128
1 animation
Press play in the viewer and switch clips to preview each one.
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